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Cluedo
(or Clue)
Board Game Rules and Strategy
Clue (North-American Brand name; also known as Cluedo everywhere else) is a board game that requires deductive logical reasoning ideal for 3 or more players.
The game takes place upon a backdrop that involves murder! Players assume the role of amateur detectives who must uncover the identity of the murderer, the murder weapon, and the place where the murder was committed. |


Clue (Cluedo): Board Game
The Clue Game Package
The Clue Game Board
Clue Gameplay Mechanics
Clue Tips and Strategies
More Tips and Strategies |
The game is marketed by Hasbro, and has enjoyed numerous different incarnations in film, television game shows, books and video games over the years. |
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The Clue Game Package:
* The Clue game board
* Character tokens (to represent the player on game board)
* two 6-sided playing dice
* A set of cards representing the 6 suspects
* A set of cards representing the 6 rooms wherein the murder may have taken place
* A set of cards representing the 9 possible murder weapons
* A deck of "intrigue" cards
* miniature models of the 9 murder weapons
* pen and pad for help in taking notes
* 3 to 6 Players (sold separately) |
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The Clue Game Board:
The game board is a representation of a house with 10 main sections (such as Dining Room, Kitchen, Pool, Spa) and hallways connecting the sections. Of the 10 sections, only 9 are potential locations where the murder may have taken place. The Pool area is used only by players who want to make their accusation.
Clue Gameplay Mechanics :
At the start of gameplay: The 3 decks of cards -- Murder Suspect, Murder Location, and Murder Weapon -- are shuffled separately. One card is drawn from each deck, and these 3 cards make up the correct Scenario of the murder. These 3 cards are placed in an envelope and secreted away. With 6 suspects, 6 locations and 9 weapons, there is a total of 324 possible scenarios.
The remaining cards are then shuffled together and distributed among the players. |
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Each player hold some Clues: Because each player holds some cards, they instantly know for sure which suspects, locations, or weapons are NOT involved in the crime.
Moving Around the Gameboard: From the starting point on the game board, players take turns rolling dice to move their tokens from room to room. Players are supposed to enter a room, then investigate a possible scenario involving that room.
Investigating a Scenario: A player investigates by voicing out a suggestion that the other players must disprove. For example: A player enters the Theatre and suggests "Mrs. White did it in the Theatre using a pistol". |
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Disproving an Incorrect Suggestion: Moving in clockwise direction from the player, the other players are tasked to disprove the suggestion by showing the player (and only the player) a card involved in the scenario he suggested. Any player who cannot disprove the scenario must pass his turn. On the other hand, a player who has a card to show must do so.
The Player's Turn Ends: Only one act of disproving a scenario is necessary in each turn. Once a suggestion is disproved, the turn ends and the next player rolls the dice to begin his turn. |
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A Process of Elimination: By taking note of who disproves what suggestion; by making smart guesses as to what card was shown in order to do so; and by looking at the possibilities within the context of the cards that the player holds in his hand... A player comes closer and closer to ascertaining the facts of the crime.
The Revelation (Making a Final Accusation): Each player is entitled to make one final accusation that will either win him the game, or causes him to lose in ignominy. After all, a detective who snidely makes a false accusation deserves to retire in shame. |
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To Win, or Retire in Shame? The Player enters the Pool area to make his accusation. A Dramatization: "I declare that Mrs. Peacock did it with the dumbbell in the Guest House!" The other players hold their collective breath as I open the envelope and, with a smugness borne of utter confidence in my little grey cells, I peek at the cards therein, to find ...
* The revelation is a success: Player wins and the game ends
* The revelation is a failure: Player loses his chance to win, but must continue to participate in the game by revealing what cards he has to disprove incorrect suggestions subsequently made by other players. |
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