Winning the Game:
Exact Dice Roll: An exact dice roll is needed to land on square #100. Example: A player has just landed on square #99. In order to win the game, he needs to roll a 1. Any roll higher than one cannot be used by the player, and he has to pass his turn.
Note: Landing on square #80 is another way to win the game since it has a ladder that automatically elevates the player to square #100.
Alternate Rules:
Easy Ending: Rather than require an exact dice roll to win the game, any roll that leads the player to square #100 or beyond is enough to win the game. Faster Movement: On rolling a six, the player moves his token and is allowed to roll again. This allows game play to proceed faster where a lucky player can move his token farther and farther by throwing consecutive sixes.
Fast and Easy, but with a Twist: As an interesting variation, a player who rolls 3 consecutive sixes is thrown back to imaginary Square ZERO, meaning that he has to start the game over. Draconian Penalty for Too Much Luck: Providing an even further twist, a player who is thrown back to square ZERO after rolling 3 sixes needs to roll a six before he can re-enter the game board. Once he rolls a 6, he can then re-roll and use the new number to re-enter the game board. |